Whenever people complete the main storyline of a video game there is a huge sense of accomplishment, but also a feeling of, 'what now?' For a lot of video games, there is nothing else to do, with gamers having to move on to a new challenge, however when it comes to the Fallout franchise that is not the case.
As anybody who has played a Fallout game will know, there is so much going on that the game certainly does not end when the main quest has been completed, and that is especially true in Fallout 4, which is arguably the strongest game in the franchise. When the main quest for the game has been accomplished, there is still so much that can be done within the game.
Fallout 4 No Main Quest Mod
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Updated July 6, 2022 by Ben Jessey: Anyone who has played a Fallout game knows the main story is only a small part of the overall experience. In fact, some of the best things in the game are outside the main narrative.
So, when you've completed the main quests, there is still a litany of enjoyable things to do. This list intends to shine a light on the main ones. However, a few significant activities didn't make it onto the original version. Therefore, we've updated the piece to add them.
And after you've completed the main narrative is the best time to install them, as you don't have to worry about them ruining your story experience. However, be aware that you can't get achievements or trophies with them installed.
After you've beaten the main story, you will likely have a decent number of achievements or trophies. Yet, it's very unlikely that you will have all of them. After all, there is a lot that you're unlikely to pick up naturally.
Luckily, you can earn most of them after the main game is complete. And it won't be a short adventure as a few take plenty of effort to acquire. It's worth it, though, as not only do you get that satisfying sound of an achievement or trophy popping up, but you also get a reason to continue your journey in the commonwealth.
An activity that many people often overlook during the main quest is settlement building. This is mainly because people want to just crack on with the action rather than taking the time to build things.
Each companion has their own quests that are personal to their character. These missions provide a serious amount of backstory to the characters and help you understand them on another level. On top of that, many of these quests are very enjoyable and last long enough to keep you entertained for several hours.
Finding bobbleheads might not be a priority during your first run through Fallout 4. Once you have accomplished the main quest of the game, though, going around the map to try and find every hidden bobblehead can be entertaining.
There are tons and tons of characters that can be found within Fallout 4, and nearly all of them have something interesting to say. It is very unlikely that you would have bumped into every single character during the main quest.
For those willing to get them, the DLCs are not part of the main storyline in Fallout 4. Therefore, there are plenty of stories for people to delve into if they really want to continue their Fallout 4 experience.
There are tons of hidden quests all over the place just waiting for people to find them. These quests are not always detailed, but they can be exciting and offer rare rewards, such as magazines and special armor, making them worth your while. It'll take plenty of searching to locate them all, though.
Another idea for those who have completed the main mode is to try out Fallout 4's Survival Mode. As the name suggests, it is the most difficult version of the game and will take you to your absolute limits.
There are so many options and avenues that you can go down during the main quest of Fallout 4. After all, it's a game where your choices really impact your experience. Therefore, there are plenty of reasons to play through the adventure a second time.
Perhaps you want to side with other people, be eviler, or try a completely different build. Whatever changes you decide to make, your second run will likely be very different from your first. And it might alter your viewpoint of the main story.
The Glowing Sea is something that you have to visit in order to complete the main quest of Fallout 4. But that doesn't mean that you shouldn't return to it. The Glowing Sea contains multiple things to find that you likely will have missed out on during your first visit.
The Quincy Ruins is an area of Fallout 4 that you do not have to visit at all during the main quest. Therefore, unless you have randomly come across it, this could be a totally fresh area for you to explore after the game is over.
In Fallout 4, there are a large number of quests for players to complete in addition to the lengthy main quest. For completionists, this can represent hundreds of hours of gameplay to resolve every conflict, retrieve every item, and explore important areas in Fallout 4.
But in addition to these obvious quests, players can stumble upon more secretive interactions that not all or even most people will ever find. These can be triggered in strange ways or require more meticulous exploration to find than most are willing to do.
Updated on April 11th, 2022 by Russ Boswell: Fallout 4 continues to draw players in with its amazing open-world structure and its post-apocalyptic RPG gameplay. There is a ton to see and do in Fallout 4 and many players may have been through the game multiple times by now without ever truly uncovering all there is to uncover across The Commonwealth. There are so many hidden side quests and random encounters to discover. To shine a better light on some of the best hidden side quests in Fallout 4, as well as give more information on Fallout 4's secret side quests, the following guide has been updated to include even more entries and where to start them.
There are tons of quests that players can miss hidden throughout Fallout 4 if they don't enter specific buildings or engage certain NPCs in conversation. Trouble Brewin' is a great example, as it's a quest that can only be started by speaking to an NPC at the Hotel Rexford, or finding a certain Protectron in a location called Shamrock Taphouse. Once players begin the quest, they'll be tasked with locating a Protectron named Buddy (unless they stumble upon him prior to speaking to the NPC at Hotel Rexford). The quest is fairly straightforward, it's the reward that's pretty special. Players can opt to keep their hands on Buddy, a special drink-mixing robot that can then be sent to any of the settlements that a player has liberated, where he will remain and mix drinks (depending on what recipes the player finds).
To start this quest, players will need to head to Goodneighbor and find Rufus Rubins inside the Hotel Rexford. Alternatively, they can opt to head directly to the Shamrock Taphouse and find Buddy the Protectron waiting.
Players that have access to the Far Harbor DLC will find a new area teeming with all sorts of quests, but some of them manage to stand out compared to others. Brain Dead is one of the better quests that the add-on offers, even if the rewards are a bit lackluster for most players. The real reward is the quest itself, which begins in a rather strange way and ends up culminating in a twist ending that's pretty eye-opening. Players will need to use their detective skills for this one, as they'll be attempting to solve an actual "murder mystery." It's a lot of fun and a good way to break up the monotony of fetch quests and hunts.
To begin Brain Dead, players need to head to Far Harbor and complete the first quest they receive, A Walk in the Park. After doing so, when walking around Far Harbor, players may be approached by a Miss Nanny. The NPC, dubbed Pearl, will then tell players that a murder has happened, and lead them to the Cliff's Edge Hotel.
To start the Hole In The Wall quest, players must first complete the Vault 81 quest given by Dr. Forsythe. Then they must either try and find the cat Ashes as part of the Here Kitty, Kitty quest or wait more than a day before returning to the vault. At this point, the player needs to visit the medical bay and speak with Dr. Penske.
Those who persevere are introduced to a fun quest given by a bot named Ironsides, who wishes to see the ship return to the ocean where it came from. For players wanting to do something a little outside the ordinary, this is the quest for them.
In the Nuka-World expansion players have the chance to encounter a group of cultists known as the Hubologists, so named after the founder Dara Hubbell. This subtle jab at Scientology, which was founded by L. Ron Hubbard, presents an interesting questline with some neat rewards.
The quest involves clearing out a group of robots, securing three fusion cores, and helping the Hubologists activate what they believe to be a genuine spaceship. Before you go calling this group of insane cultists crazy, keep in mind one of their rewards is ammo for the Alien Blaster obtained from a genuine extraterrestrial.
This is perhaps the most interesting hidden side quest as many players will assume it was a worthless endeavor while others will see it as one of the greatest quests and rewards in the entire game. There are a number of ways to kick off the quest and all take players to the treasure hoard said to be underneath the town hall in Jamaica Plain.
Fallout 4 features an expanded quest system, compared to that of previous Fallout games. In addition to the usual main quest line, side and miscellaneous quests have been added. The game also includes a "radiant quest system". These radiant quests use randomized characters, locations and other elements and often can be repeated infinitely. The add-ons include their own selection of main, side, miscellaneous and radiant quests which can be completed at almost any point during or after the main storyline, and which can even interact with the main quests in some ways. 2ff7e9595c
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